Event suggestions

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Event suggestions

Post  Taylor on Wed Mar 21, 2012 12:19 am

Here be event suggestions. I'll start.

#A Tyrant takes over!
Trigger:
  • Be a direct democracy, a plutocracy, a diarchy or an aristocratic monarchy.
  • Be of greek culture.
  • Have govt tech lower than a certain number
MTTH: 480, modified by
  • Be a democracy (lower MTTH)
  • Be a plutocracy (lower MTTH)
  • Be a diarchy (higher MTTH)
  • Be an aristocratic monarchy (higher MTTH)
  • Have a good ADM monarch (higher MTTH)
  • Have a bad ADM monarch (lower MTTH)
  • Have high govt tech (lower MTTH)
Effects:
  • Become a Tyranny
  • Stab -3
#
status: implemented

#Civil War!
Trigger:
  • Any owned province: controlled by REB
MTTH: 12, modified by
  • Have low ADM skill (lower MTTH)
  • Have low MIL skill (lower MTTH)
  • Have low DIP skill (lower MTTH)
  • Have low stability (lower MTTH)
  • Have high stability (higher MTTH)
  • Have high legitimacy (massively higher MTTH)
  • Have low legitimacy (lower MTTH)
Effects:
Very bad!
status: not WAD; update pending


Last edited by Taylor on Sat Jan 19, 2013 4:22 am; edited 2 times in total

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Re: Event suggestions

Post  Taylor on Sun Mar 25, 2012 1:50 am

Here are various events I thought of.

The following events are for having more control over whether you get a good monarch.
#An opportunity presents itself
trigger: have RM, have legal heir
mtth mods: none
effect 1: monarch dies, infamy gain, legitimacy loss
effect 2: nothing
#The gist is that the monarch's wife kills him Smile
status: implemented

#A dagger in the night
trigger: have a good advisor
mtth mods: bad stats, low stab, low legit (all lower mtth)
effect 1: monarch & heir die
effect 2: monarch dies
effect 3: nothing
#The gist being that the advisor kills them/him.
status: implemented

#Patricide?
trigger: heir age > 15
mtth mods: bad monarch stats, low stab, low legit.
effect 1: monarch dies
effect 2: nothing
status: implemented

#Assassinate
trigger: have a spy
mtth: ?
effect 1: random neighbor, or random rival, or random 'feared' country gets the "assassination" event; lose 1 spy; lower relations, get infamy
effect 2: none
status: implemented, although random rival and random feared country seems to be impossible Sad

#Assassination
is triggered only
effect 1: a chance of: monarch dies.
status: implemented

Let's also import that event from vanilla which allows you to kill your heir. (status: pending)

Here's an event for breaking some vassalages:
#Break vassalage
trigger: OR = { at least 5 provs; high prestige; have imperial_ambition modifier; overlord has civil_war modifier; [if possible to check for:] have more provinces than overlord }
mtth mod: basically, the mtth should go down for each of the things in the above OR clause
effect 1: break vassalage
effect 2: relations improved with overlord?
status: implemented


Last edited by Taylor on Sat Jan 19, 2013 4:24 am; edited 2 times in total

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Re: Event suggestions

Post  Taylor on Tue Mar 27, 2012 7:54 pm

Since it turns out that it is possible to put any kind of regiment on the map, here's an elephant one:

#Buy Elephants?
Trigger: be at war, have enough money
mtth: dunno...
effect 1: deduct cash, get an elephant regiment in your capital
effect 2: deduct (1.9*cash), get two elephant regiments in your capital
effect 3: deduct (3.6*cash), get four elephant regiments in your capital
effect 4: deduct (13*cash), get eight elephant regiments in your capital
#Of course, the AI only has a chance of picking the latter options when they have enough cash
status: pending


Last edited by Taylor on Sat Jan 19, 2013 4:22 am; edited 1 time in total

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Re: Event suggestions

Post  Taylor on Wed Oct 31, 2012 4:07 am

This event is to be created for all the historical Greek cities that are in the game.

#City demands autonomy (province event)
Trigger: and = { province is greek culture group; country X has core on province; before 350BC; owner does not have imperial ambition, owner does not have an imperial govt (AE, TE, FR or TD); owner does not have core on province; owner has greek culture group }
mtth mod: (-) bad adm, bad dip, low stab, high infamy, high centralization; (+) converse
option 1: "Grant them autonomy": release country X as vassal, infamy -1
option 2: "Refuse, but grant some privileges": centralization -1, stab -1, infamy +2, get some nationalism in province (is that possible?)
option 3: "Refuse, and get rid of the troublemakers": stab -2, infamy +4, get nationalist revolt in province, get more nationalism in province.
status: implemented

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